Eric Loepp discusses how he uses data to stimulate student learning on episode 192 of the Teaching in Higher Ed podcast.
Creating Immersive Learning Experiences in Online Courses
with Ric Montelongo
Ric Montelongo describes how he creates immersive learning experiences in online classes on episode 191 of the Teaching in Higher Ed podcast.
Quotes from the episode
If you experiment, look at what support your institution has to offer.
—Ric Montelongo
Technology isn’t limited to online classes.
—Ric Montelongo
Be very mindful of privacy — not everyone likes to be recorded.
—Ric Montelongo
Resources Mentioned
- Episode 163 with Stacy Jacob
- GoPro HERO6 Black*
- Roller Coaster Database
- Roller Coaster POV Ride GoPro Example
- Salsa, Soul, & Spirit: Leadership for a Multicultural Age – Juana Bordas
- Historically Black Colleges & Universities (HBCUs)
- Minority Serving Institutions (MSIs)
- SHSU Online
- SHSU Digital Education Summit
- Texas A&M University Galveston Campus & Hurricane Ike 2008
- Hurricane Harvey Blog post for ACPA 2018 Convention
- Virtual Reality – CBS This Morning
- Planet Money podcast
- Marketplace podcast
- VoiceThread
Using Game-Based Pedagogy and Studying Our Teaching
with C. Edward Watson
Eddie talks about studying our teaching and his new book: Playing to Learn with Reacting to the Past: Research on High Impact, Active Learning Practices* on episode 190 of the Teaching in Higher Ed podcast.
Quotes from the episode
We should take teaching … as seriously as we take researching.
—C. Edward Watson
Are students learning what we are trying to ensure that they learn?
—C. Edward Watson
Resources Mentioned
- Role immersion games in the higher ed classroom on Episode 21 with Mark Carnes in October of 2014
- Minds on Fire, How Role-Immersion Games Transform College* by Mark Carnes
- Playing to Learn with Reacting to the Past: Research on High Impact, Active Learning Practices* by C. Edward Watson and Thomas Chase Hagood
- State of flow
- Scholarship Reconsidered: Priorities of the Professoriate* by Ernest L. Boyer
- Published games: Reacting site at Barnard College
- High-Impact Educational Practices
- Association of American Colleges and Universities Meetings and Events
- Conference on Higher Education Pedagogy at Virginia Tech
- Lilly Conferences
- Journal of Chemical Education
- Journal of Engineering Education
Designing Online Experiences for Learners
with Judith Boettcher
Judith Boettcher shares her expertise designing online experiences for learners on episode 189 of the Teaching in Higher Ed podcast.
Quotes from the episode
Autonomy really means helping students have their own sense of self.
—Judith Boettcher
What we really want to do is structure experiences where we don’t have the answers.
—Judith Boettcher
Review your courses and see where you can take the answers out and put the challenges in.
—Judith Boettcher
The best way to check whether or not you understand something is to teach it to someone else.
—Judith Boettcher
Resources Mentioned
- ACUE
- 3 Ways to Enhance Your Online Instruction on ACUE’s “Q” Blog
- InstaPot
- The Making of an Expert
- Thinking Collaboratively: Learning in a Community of Inquiry* by D. Randy Garrison
Are You Enjoying the Show?
Rate/review the show. Please consider rating or leaving a review for the Teaching in Higher Ed podcast on whatever service you use to listen to it on (Apple Podcasts, Stitcher, etc.). It is the best way to help others discover the show.
Give feedback. As always, I welcome suggestions for future topics or guests.
Subscribe. If you have yet to subscribe to the weekly update, you can receive a single email each week with the show notes (including all the links we talk about on the episode), as well as an article on either teaching or productivity.
Designing Inclusive Games for The Higher Ed Classroom
with Anastasia Salter
Anastasia Salter on episode 188 of the Teaching in Higher Ed podcast discusses designing inclusive games for the Higher Ed classroom.
Quotes from the episode
What comes out of it is what someone imagines.
—Anastasia Salter
The first thing to decide is why you are making the game. How do you want people to encounter this concept you have?
—Anastasia Salter
Start out trying to build the thing that brought you to games.
—Anastasia Salter
Resources Mentioned
- Thanks to John Stewart for Recommending Anastasia Salter as a Guest
- Jane Jenson
- Roberta Williams
- ReplyAll episode #105 At World’s End
- Animal Crossing games
- ProfHacker: Digital Distractions: Animal Crossing: Pocket Camp
- Shiro
- Dream Daddy
- Professor Layton Game Series
- Emotional Intelligence 2.0* by Travis Bradberry and Jean Greaves
- Porpentine (Game Designer)
- Twine (Software)
- With Those We Love Alive
- http://www.playthepast.org/
- Keegan Long-Wheeler
- Playing the Past: History and Nostalgia in Video Games, by Zach Whalen and Laurie N. Taylor*
- Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing, by Anastasia Salter and Bridget Blodgett*
- Shippers/Shipping (Fandom)
- Steven Moffat
- Gamergate
- Rabid and Sad Puppies’ attacks on the Hugo Awards
- “Fake Geek Girls”
- Sherlock (BBC TV Series)
Are You Enjoying the Show?
Rate/review the show. Please consider rating or leaving a review for the Teaching in Higher Ed podcast on whatever service you use to listen to it on (Apple Podcasts, Stitcher, etc.). It is the best way to help others discover the show.
Give feedback. As always, I welcome suggestions for future topics or guests.
Subscribe. If you have yet to subscribe to the weekly update, you can receive a single email each week with the show notes (including all the links we talk about on the episode), as well as an article on either teaching or productivity.


