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Anastasia Salter on episode 188 of the Teaching in Higher Ed podcast discusses designing inclusive games for the Higher Ed classroom.
Quotes from the episode
What comes out of it is what someone imagines.
—Anastasia Salter
The first thing to decide is why you are making the game. How do you want people to encounter this concept you have?
—Anastasia Salter
Start out trying to build the thing that brought you to games.
—Anastasia Salter
Resources Mentioned
- Thanks to John Stewart for Recommending Anastasia Salter as a Guest
- Jane Jenson
- Roberta Williams
- ReplyAll episode #105 At World’s End
- Animal Crossing games
- ProfHacker: Digital Distractions: Animal Crossing: Pocket Camp
- Shiro
- Dream Daddy
- Professor Layton Game Series
- Emotional Intelligence 2.0* by Travis Bradberry and Jean Greaves
- Porpentine (Game Designer)
- Twine (Software)
- With Those We Love Alive
- http://www.playthepast.org/
- Keegan Long-Wheeler
- Playing the Past: History and Nostalgia in Video Games, by Zach Whalen and Laurie N. Taylor*
- Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing, by Anastasia Salter and Bridget Blodgett*
- Shippers/Shipping (Fandom)
- Steven Moffat
- Gamergate
- Rabid and Sad Puppies’ attacks on the Hugo Awards
- “Fake Geek Girls”
- Sherlock (BBC TV Series)
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